Genesis Plus GX est un émulateur de la Séga Megadrive, appelée Genesis aux Etats Unis, qui reprend le code de l’émulateur PC Genesis Plus en l’améliorant et en l’adaptant à la Wii et à la GameCube.
Vous pouvez télécharger la dernière version ici.
Le changelog de cette mise à jour :
1.4.1 (04/12/2010)
Core/VDP
- improved VBLANK flag accuracy, as observed on real hardware.
- improved DMA operations accuracy, writes are now performed on a scanline basis: fixes Gaiares (flickering title screen).
- improved DMA Fill timing accuracy.
- fixed DMA with bad code values: fixes Williams Arcade Classics (corrupted gfx after soft reset).
- fixed horizontal resolution changes during HBLANK: fixes Bugs Bunny in Double Trouble (2nd stage).
- fixed Vertical Counter in interlace mode 1, as observed on real hardware.
- fixed horizontal border width, as observed on real hardware.
- various code improvments & optimizations.
Core/Extra
- improved savestate format: added DMA, SVP, cartridge mapping & internal registers state informations
- improved unlicensed ROM mappers emulation
- added Chinese Fighters III mapper support
- added Top Fighter mapper support
- fixed Barver Battle Saga mapper support
- fixed cartridge hardware soft-reset (Game Genie, SVP, …)
- fixed Game Genie registers byte reads
Gamecube/Wii
- added message box when inputs config uses disconnected controllers.
- added message box when settings are reseted to default on startup.
- fixed default inputs configuration.
- fixed memory leak in Cheat Menu causing spurious resets.
- added an option to enable/disable automatic cheat activation
- increased max number of cheat codes
- optimized cheat codes requiring RAM patching.
- improved default horizontal scaling to better match output from a real Mega Drive
Gamecube specific
- fixed inverted keys in cheat menu.
- fixed audio input frequency, now use exact audio hardware samplerate, as measured on my Game Cube (~48044 Hz),
(NB: Wii samplerate has been verified to be closer to 48000 Hz)
Wii specific
- added the possibility for any wiimotes to be used as input device, regardless of the connected expansion controller.
- fixed USB drive not being detected when application is loaded from USB (HBC), thanks to Tantric for the tips.