Accueil Wii Genesis Plus GX passe en version 1.4.1

Genesis Plus GX passe en version 1.4.1

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Genesis Plus GX  passe en version 1.4.1

Genesis Plus GX est un émulateur de la Séga Megadrive, appelée Genesis aux Etats Unis, qui reprend le code de l’émulateur PC Genesis Plus en l’améliorant et en l’adaptant à la Wii et à la GameCube.

Vous pouvez télécharger la dernière version ici.

Le changelog de cette mise à jour :

1.4.1 (04/12/2010)

Core/VDP

  • improved VBLANK flag accuracy, as observed on real hardware.
  • improved DMA operations accuracy, writes are now performed on a scanline basis: fixes Gaiares (flickering title screen).
  • improved DMA Fill timing accuracy.
  • fixed DMA with bad code values: fixes Williams Arcade Classics (corrupted gfx after soft reset).
  • fixed horizontal resolution changes during HBLANK: fixes Bugs Bunny in Double Trouble (2nd stage).
  • fixed Vertical Counter in interlace mode 1, as observed on real hardware.
  • fixed horizontal border width, as observed on real hardware.
  • various code improvments & optimizations.

Core/Extra

  • improved savestate format: added DMA, SVP, cartridge mapping & internal registers state informations
  • improved unlicensed ROM mappers emulation
  • added Chinese Fighters III mapper support
  • added Top Fighter mapper support
  • fixed Barver Battle Saga mapper support
  • fixed cartridge hardware soft-reset (Game Genie, SVP, …)
  • fixed Game Genie registers byte reads

Gamecube/Wii

  • added message box when inputs config uses disconnected controllers.
  • added message box when settings are reseted to default on startup.
  • fixed default inputs configuration.
  • fixed memory leak in Cheat Menu causing spurious resets.
  • added an option to enable/disable automatic cheat activation
  • increased max number of cheat codes
  • optimized cheat codes requiring RAM patching.
  • improved default horizontal scaling to better match output from a real Mega Drive

Gamecube specific

  • fixed inverted keys in cheat menu.
  • fixed audio input frequency, now use exact audio hardware samplerate, as measured on my Game Cube (~48044 Hz),
(NB: Wii samplerate has been verified to be closer to 48000 Hz)

Wii specific

  • added the possibility for any wiimotes to be used as input device, regardless of the connected expansion controller.
  • fixed USB drive not being detected when application is loaded from USB (HBC), thanks to Tantric for the tips.